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wine-orson.git
2017-12-08
Alexandre Julliard
Release 3.0-rc1.
wine-3.0-rc1
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2017-12-08
Hans Leidekker
webservices: Don't use the dictionary for UTF-16 text.
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2017-12-08
Hans Leidekker
webservices: Enable dictionary lookup after setting...
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2017-12-08
Hans Leidekker
webservices: Implement WS_REPEATING_ELEMENT_CHOICE_FIEL...
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2017-12-08
Hans Leidekker
webservices: Don't require specific writer state for...
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2017-12-08
Hans Leidekker
webservices: Store the async context directly in struct...
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2017-12-08
Józef Kucia
d3d11/tests: Run depth bias test on smaller render...
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2017-12-08
Józef Kucia
d3d11/tests: Add test for depth bias.
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2017-12-08
Józef Kucia
wined3d: Avoid calling removed/deprecated GL functions...
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2017-12-08
Matteo Bruni
d3d11/tests: Add some tests for invalid RTVs.
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2017-12-08
Matteo Bruni
wined3d: Only allow swapchain textures to have mismatch...
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2017-12-08
Matteo Bruni
wined3d: Fix shader_resource_view_generate_mipmaps...
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2017-12-08
Alex Henrie
include: Add dhtmled.idl and dhtmldid.h.
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2017-12-08
Huw Davies
ole32: Don't clear the dirty flag when saving to anothe...
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2017-12-08
Huw Davies
ole32: Remove unused variable.
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2017-12-08
Huw Davies
ole32: Properly align HMETAFILEPICT marshal data.
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2017-12-08
Huw Davies
ole32: Properly align HENHMETAFILE marshal data.
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2017-12-08
Huw Davies
ole32: Properly align HANDLE marshal data.
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2017-12-08
Huw Davies
ole32: Properly align CLIPFORMAT marshal data.
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2017-12-08
Zebediah Figura
ole32: Add user marshalling for TYMED_GDI.
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2017-12-08
Zebediah Figura
ole32: Add local user marshalling for bitmaps.
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2017-12-08
Zebediah Figura
ole32: Add in-process user marshalling for bitmaps.
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2017-12-08
Sergio Gómez...
ole32/tests: Add tests for enhmetafile and CONTENTS...
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2017-12-08
Sergio Gómez...
ole32: Add support for saving enhmetafiles to CONTENTS...
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2017-12-08
Sergio Gómez...
ole32: Add support for saving metafiles to CONTENTS...
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2017-12-08
Sergio Gómez...
ole32: Add support for saving DIBs to CONTENTS streams.
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2017-12-08
Sergio Gómez...
ole32: Refactor OLE's data cache Save implementation.
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2017-12-08
Alexandre Julliard
oleaut32: Fix check for DECIMAL variant in VarNumFromPa...
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2017-12-08
Alexandre Julliard
oleaut32: Fix ARM floating point register allocations.
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2017-12-08
Alexandre Julliard
oleaut32: Disable floating point instructions for the...
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2017-12-08
Alexandre Julliard
msvcrt: Disable floating point instructions for the...
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2017-12-08
Alexandre Julliard
include: Don't use floating point for WINAPI functions...
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2017-12-08
Alexandre Julliard
configure: Add option for overriding the floating point...
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2017-12-08
Alexandre Julliard
winegcc: Add support for -mfloat-abi option.
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2017-12-08
Alexandre Julliard
winebuild: Add support for -mfloat-abi option.
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2017-12-08
Ken Thomases
winemac: Stop the display link after 2 seconds of idlen...
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2017-12-08
Ken Thomases
winemac: Leave a window in auto-display mode when it...
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2017-12-08
Ken Thomases
winemac: Check the display link running state as well...
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2017-12-08
Hans Leidekker
bcrypt: Add support for AES encryption on macOS.
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2017-12-08
Matteo Bruni
d3dx9/tests: Add a test for D3DXGetShader{Input|Output...
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2017-12-08
Matteo Bruni
d3dx9: Implement D3DXGetShader{Input|Output}Semantics().
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2017-12-08
Matteo Bruni
d3dx9: Use the D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILIT...
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2017-12-08
Matteo Bruni
d3dx9: Merge "main" source files.
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2017-12-08
Lauri Kenttä
readme: Move WineHQ URLs to https in translations.
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2017-12-07
Jacek Caban
rsaenh: Removed no longer needed ALG_ID argument from...
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2017-12-07
Jacek Caban
rsaenh: Use bcrypt for MD5 hashes.
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2017-12-07
Jacek Caban
rsaenh: Use bcrypt for MD4 hashes.
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2017-12-07
Jacek Caban
bcrypt: Added support for MD4 hashes.
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2017-12-07
Jacek Caban
rsaenh: Use bcrypt for SHA1 hashes.
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2017-12-07
Jacek Caban
rsaenh: Use bcrypt for MD2 hashes.
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2017-12-07
Jacek Caban
bcrypt: Added MD2 hash support.
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2017-12-07
Jacek Caban
bcrypt/tests: Use common helper for testing different...
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2017-12-07
Akihiro Sagawa
ntdll: Return correct time zone names for Asia/Tokyo...
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2017-12-07
Piotr Caban
msvcp: Disable relay for _Thrd_current function.
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2017-12-07
Henri Verbeet
wined3d: Raise the default max_gl_version for specific...
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2017-12-07
Józef Kucia
wined3d: Do not call wined3d_from_cs() in shader_resour...
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2017-12-07
Józef Kucia
wined3d: Do not modify depth test state in wined3d_devi...
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2017-12-07
Józef Kucia
ddraw: Set depth test state while resetting device.
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2017-12-07
Józef Kucia
d3d9: Set depth test state while resetting device.
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2017-12-07
Józef Kucia
d3d8: Set depth test state while resetting device.
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2017-12-07
Józef Kucia
wined3d: Fix relative addressing for SM4+ vertex shader...
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2017-12-07
Józef Kucia
d3d11/tests: Add test for relative addressing of vertex...
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2017-12-07
Józef Kucia
ddraw: Also store supported user clip planes.
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2017-12-07
Austin English
loader/wine.pl.UTF-8.man.in: Move WineHQ URL to https.
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2017-12-07
Andrew Eikum
ntdll: Don't require full-page reads in NtReadFileScatter.
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2017-12-07
Andrew Eikum
ntdll: Don't return an error when reading past EOF...
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2017-12-07
Andrew Eikum
ntdll: Report NtReadFileScatter results asynchronously.
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2017-12-07
Lauri Kenttä
po: Update Finnish translation.
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2017-12-07
Alexandre Julliard
ntdll: Display floating point arguments in relay debugg...
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2017-12-06
Austin English
maintainers: Move WineHQ URLs to https.
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2017-12-06
Jacek Caban
mshtml.idl: Added IDOMKeyboardEvent declaration.
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2017-12-06
Piotr Caban
msvcp: Fix failure class layout and exception informati...
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2017-12-06
Alistair Leslie...
winegstreamer: Remove redundant check.
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2017-12-06
Nikolay Sivov
user32/tests: Remove runtime check for EndMenu().
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2017-12-06
Stefan Dösinger
msvcp: Cast the wait time in _Cnd_timedwait to ULONG.
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2017-12-06
Stefan Dösinger
msvcp: Use int64 for byval _Thrd_t parameters.
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2017-12-06
Józef Kucia
d3d11/tests: Add test for initial depth stencil state.
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2017-12-06
Józef Kucia
d3d11: Fix initial depth stencil state.
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2017-12-06
Józef Kucia
wined3d: Do not modify depth test state in wined3d_devi...
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2017-12-06
Józef Kucia
d3d9: Toggle depth test state based on auto depth stencil.
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2017-12-06
Józef Kucia
d3d8: Toggle depth test state based on auto depth stencil.
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2017-12-06
Józef Kucia
d3d11: Implement depth bias.
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2017-12-06
Józef Kucia
wined3d: Add support for D3D10+ depth bias.
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2017-12-06
Matteo Bruni
wined3d: Use GL_DEPTH_COMPONENT16 for 16 bit depth...
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2017-12-06
Matteo Bruni
wined3d: Detect depth bias scale value per format.
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2017-12-06
Józef Kucia
wined3d: Add support for WINED3DFMT_BC4_SNORM format.
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2017-12-06
Li Keqing
wined3d: Add Intel HD Graphics 5000 to the GPU list.
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2017-12-06
Lauri Kenttä
readme: Use UTF-8 consistently in all translations.
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2017-12-05
Henri Verbeet
ddraw/tests: Redundant mode sets are broken on Windows 10.
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2017-12-05
Henri Verbeet
d3d10core/tests: Introduce a format compatibility test.
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2017-12-05
Nikolay Sivov
httpapi/tests: Added some basic tests for session and...
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2017-12-05
Jacek Caban
mshtml: Added IDOMEvent::get_timeStamp implementation.
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2017-12-05
Jacek Caban
jscript: Support VT_UI8 in variant_to_jsval.
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2017-12-05
Józef Kucia
wined3d: Store only supported user clip planes.
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2017-12-05
Józef Kucia
ddraw: Store all 32 user clip planes.
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2017-12-05
Józef Kucia
wined3d: Correctly transform FFP clip planes.
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2017-12-05
Józef Kucia
d3d11/tests: Add test for combined clip and cull distances.
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2017-12-05
Józef Kucia
wined3d: Implement SV_CullDistance.
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2017-12-05
Józef Kucia
d3d11/tests: Add test for SV_ClipDistance.
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2017-12-05
Józef Kucia
wined3d: Implement SV_ClipDistance.
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