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wine-orson.git
2014-02-25
Nozomi Kodama
d3dx9: Implement D3DXSHMultiply5
wine-patches-csmt
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2014-02-25
Stefan Dösinger
wined3d: Add a registry key to configure buffer object...
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2014-02-25
Stefan Dösinger
d3d9: Make IDirect3DDevice9Ex::PresentEx hookable.
csmt-rebased
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2014-02-25
Stefan Dösinger
wined3d: Completely reset the state on reset.
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2014-02-25
Stefan Dösinger
wined3d: Send palette updates through the command stream.
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2014-02-25
Stefan Dösinger
d3d9/tests: D3DLOCK_NO_DIRTY_UPDATE on managed textures...
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2014-02-25
Stefan Dösinger
d3d8/tests: D3DLOCK_NO_DIRTY_UPDATE on managed textures...
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2014-02-25
Stefan Dösinger
wined3d: Fence preload operations.
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2014-02-25
Stefan Dösinger
wined3d: Use an event to block the worker thread when...
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2014-02-25
Stefan Dösinger
wined3d: Don't switch directly from one context to...
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2014-02-25
Stefan Dösinger
wined3d: Invoke surface_unload through the CS in wined3...
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2014-02-25
Stefan Dösinger
wined3d: Delete GL contexts through the CS in uninit_3d.
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2014-02-25
Stefan Dösinger
wined3d: Delete GL contexts through the CS in reset.
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2014-02-25
Stefan Dösinger
wined3d: Ignore WINED3D_MAP_NO_DIRTY_UPDATE in resource...
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2014-02-25
Stefan Dösinger
wined3d: Recreate ctx and dummy textures through the...
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2014-02-25
Stefan Dösinger
wined3d: Create the initial context through the CS.
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2014-02-25
Stefan Dösinger
wined3d: Create dummy textures through the CS.
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2014-02-25
Stefan Dösinger
wined3d: Remove software cursor support.
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2014-02-25
Stefan Dösinger
wined3d: Don't glFinish after a depth buffer blit.
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2014-02-25
Stefan Dösinger
wined3d: Unload resources through the CS in device_reset.
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2014-02-25
Stefan Dösinger
wined3d: Unload resources through the CS in uninit_3d.
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2014-02-25
Stefan Dösinger
wined3d: Clean up texture resources through the cs.
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2014-02-25
Stefan Dösinger
wined3d: Clean up surfaces through the cs.
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2014-02-25
Stefan Dösinger
wined3d: Clean up volume resource data through the CS.
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2014-02-25
Stefan Dösinger
wined3d: Clean up buffer resource data through the CS.
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2014-02-25
Stefan Dösinger
wined3d: Clean up resource data through the CS.
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2014-02-25
Stefan Dösinger
wined3d: Create VBOs through the command stream.
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2014-02-25
Stefan Dösinger
wined3d: Don't request the frontbuffer to create dummy...
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2014-02-25
Stefan Dösinger
wined3d: Unset some objects in state_init_default.
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2014-02-25
Stefan Dösinger
wined3d: Put update_surface checks back in place
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2014-02-25
Stefan Dösinger
wined3d: Implement DISCARD resource maps with heap...
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2014-02-25
Stefan Dösinger
wined3d: Implement DISCARD resource maps with buffers.
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2014-02-25
Stefan Dösinger
wined3d: Separate resource map and draw buffers
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2014-02-25
Stefan Dösinger
wined3d: Wrap GL BOs in a structure
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2014-02-25
Stefan Dösinger
wined3d: Dirtify changed textures through the command...
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2014-02-25
Stefan Dösinger
wined3d: Make resource maps and unmaps a priority command.
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2014-02-25
Stefan Dösinger
wined3d: Fence present calls.
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2014-02-25
Stefan Dösinger
wined3d: Fence clear calls.
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2014-02-25
Stefan Dösinger
wined3d: Fence color_fill operations.
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2014-02-25
Stefan Dösinger
wined3d: Fence blit operations.
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2014-02-25
Stefan Dösinger
wined3d: Fence render targets and depth stencils
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2014-02-25
Stefan Dösinger
wined3d: Fence texture reads in draws
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2014-02-25
Stefan Dösinger
wined3d: Dirtify resources on unmap
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2014-02-25
Stefan Dösinger
wined3d: Put this into the query poll patch
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2014-02-25
Stefan Dösinger
wined3d: Fence update_texture and update_surface calls
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2014-02-25
Stefan Dösinger
wined3d: Use finer-grained buffer fencing
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2014-02-25
Stefan Dösinger
wined3d: Don't lock the src volume in device_update_volume
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2014-02-25
Stefan Dösinger
wined3d: Create buffers before mapping them.
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2014-02-25
Stefan Dösinger
wined3d: Send flips through the command stream
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2014-02-25
Stefan Dösinger
wined3d: Handle evit_managed_resources through the CS
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2014-02-25
Stefan Dösinger
wined3d: Don't reset the query state if it doesn't...
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2014-02-25
Stefan Dösinger
wined3d: Get rid of the surface_upload_data glFinish
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2014-02-25
Stefan Dösinger
wined3d: Send update_texture calls through the CS
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2014-02-25
Stefan Dösinger
wined3d: Send surface preloads through the CS
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2014-02-25
Stefan Dösinger
wined3d: Send texture preloads through the CS
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2014-02-25
Stefan Dösinger
wined3d: Send update_surface commands through the CS
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2014-02-25
Stefan Dösinger
wined3d: CS debug message cleanup
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2014-02-25
Stefan Dösinger
wined3d: Destroy shaders through the CS
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2014-02-25
Stefan Dösinger
wined3d: Destroy vertex declarations through the CS
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2014-02-25
Stefan Dösinger
wined3d: Control WINED3D_BUFFER_DISCARD from the worker...
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2014-02-25
Stefan Dösinger
wined3d: Remove restated queries from the poll list
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2014-02-25
Stefan Dösinger
wined3d: Don't poll queries that failed to start
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2014-02-25
Stefan Dösinger
wined3d: Separate main and worker thread query state
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2014-02-25
Stefan Dösinger
wined3d: Use glBufferSubData instead of glMapBufferRange
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2014-02-25
Stefan Dösinger
winex11: complain if glFlush or glFinish are called
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2014-02-25
Stefan Dösinger
wined3d: Send buffer preloads through the CS
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2014-02-25
Stefan Dösinger
wined3d: Add a debug FIXME to catch cs->finish calls
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2014-02-25
Stefan Dösinger
wined3d: Ignore buffer->resource.map_count in the CS
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2014-02-25
Stefan Dösinger
wined3d: Remove another glFinish
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2014-02-25
Stefan Dösinger
wined3d: Destroy queries through the CS
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2014-02-25
Stefan Dösinger
wined3d: Poll queries automatically in the CS
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2014-02-25
Stefan Dösinger
wined3d: Use the priority queue to retrieve query data
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2014-02-25
Stefan Dösinger
wined3d: Introduce a separate queue for priority commands
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2014-02-25
Stefan Dösinger
wined3d: Check our CS state to find out if a query...
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2014-02-25
Stefan Dösinger
wined3d: Add query support to the command stream
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2014-02-25
Stefan Dösinger
wined3d: wined3d_*_query_issue never fails
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2014-02-25
Stefan Dösinger
wined3d: Access the buffer dirty areas through the CS
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2014-02-25
Stefan Dösinger
wined3d: Accelerate READONLY buffer maps
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2014-02-25
Stefan Dösinger
wined3d: Accelerate DISCARD buffer maps
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2014-02-25
Stefan Dösinger
wined3d: Separate buffer map write and draw read memory...
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2014-02-25
Stefan Dösinger
wined3d: Don't call glFinish before swapping
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2014-02-25
Stefan Dösinger
wined3d: Don't synchronize NOOVERWRITE buffer maps
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2014-02-25
Stefan Dösinger
wined3d: Use double-buffered buffers for multithreaded CS
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2014-02-25
Stefan Dösinger
wined3d: Don't preload buffers on unmap
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2014-02-25
Stefan Dösinger
wined3d: Replace the linked lists with a ringbuffer
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2014-02-25
Stefan Dösinger
wined3d: Get rid of the end_scene flush and finish
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2014-02-25
Stefan Dösinger
wined3d: send resource maps through the command stream
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2014-02-25
Stefan Dösinger
wined3d: Send surface maps through the command stream
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2014-02-25
Stefan Dösinger
wined3d: Send color fills through the command stream
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2014-02-25
Stefan Dösinger
wined3d: Don't force strict draw ordering for multithre...
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2014-02-25
Stefan Dösinger
wined3d: Add cs waiting debug code
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2014-02-25
Stefan Dösinger
wined3d: Get rid of WINED3D_BUFFER_FLUSH
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2014-02-25
Stefan Dösinger
wined3d: Send blits through the command stream.
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2014-02-25
Stefan Dösinger
wined3d: Run the cs asynchronously
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2014-02-25
Stefan Dösinger
wined3d: Wait for the cs to finish before destroying...
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2014-02-25
Stefan Dösinger
wined3d: Prevent the command stream from running ahead...
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2014-02-25
Stefan Dösinger
wined3d: Send light updates through the command stream
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2014-02-25
Stefan Dösinger
wined3d: Send int constant updates through the command...
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2014-02-25
Stefan Dösinger
wined3d: Send bool constant updates through the command...
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2014-02-25
Stefan Dösinger
wined3d: Send primitive type updates through the comman...
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